
Baldur's Gate 3: Deadliest Legendary Actions in Honour Mode
In Legendary Actions, Baldur's Gate 3's Honour Mode introduces a significant increase in difficulty, primarily because of the single save file that's deleted upon a party wipe, and the addition of new abilities for bosses that can drastically alter combat encounters, demanding strategic planning and skillful execution.
These abilities, known as Legendary Actions, function as extra reactions triggered by player actions, such as moving too close or dealing damage. While over thirty bosses possess these powers, some are significantly more dangerous than others, posing a serious threat to unprepared adventurers. What are the most dangerous legendary actions in Baldur's Gate 3?
Here are ten of the deadliest Legendary Actions in Baldur's Gate 3 that have the highest potential to lead to a party wipe in Honour Mode. Understanding these actions is crucial for survival.
1. Act One's Owlbear: Call Consort
The Owlbear mother encountered early in Act One is already a formidable foe. However, her Legendary Action, "Call Consort," can catch players off guard. Defeating a single Owlbear is a challenge, but this action allows her to summon another Owlbear to the fight, doubling the threat.
This new Owlbear possesses all the powers of its mate and gains a bonus if the Owlbear Cub is killed, making the encounter even more difficult. Facing two Owlbears, especially at a low level, is a recipe for disaster. Are you prepared for this avian ursine onslaught?
2. Gerringothe Thorm: The Golden Touch of Sublimation
Gerringothe Thorm, one of the undead Thorms haunting Reithwin, boasts a particularly nasty Legendary Action. While she's an optional boss who can be talked down, those who choose to fight her should beware her "Golden Touch of Sublimation."
When a part of Gerringothe's golden armor is destroyed, she uses Sublimation, forcing foes within 15 feet to make a Constitution saving throw. Failure results in being turned to gold, effectively incapacitated and paralyzed for four rounds. This can quickly lead to a party wipe if multiple members are affected. Maintaining distance is key to survival.
3. Grym: Adamantine Reverberation
Grym, the giant construct guarding the Grymforge, is already a tough enemy. The fight becomes even harder with his Legendary Action, "Adamantine Reverberation." This action triggers when Grym takes a certain amount of damage.
After taking damage, Grym gains temporary hit points, increases its speed, and readies Adamantine Reverberation. When it loses those temporary hit points, the reverberation activates, knocking back all creatures within 15 feet and dealing thunder damage. This not only makes melee attacks difficult but also risks knocking party members into lava.
4. The Underdark's Spectator: Ocular Nightmare
The Spectator in the Underdark is significantly more dangerous on Honour Mode due to its Legendary Action, "Ocular Nightmare." Whenever the Spectator takes damage, it gains a stack of Paranoid Dreams.
If it gains five stacks, it immediately uses Ocular Nightmare, hitting all enemies within 60 feet with all of its eye beams at once. This can inflict a multitude of debilitating conditions, potentially wiping out low-level parties or setting them up for a swift demise. Positioning and damage mitigation are key to surviving this encounter.
5. Balthazar: The Dead Wastes and Spectral Aspect
Balthazar is unique for having two different Legendary Actions. "The Dead Wastes" creates an area around the attacker that restricts movement, cuts off healing, causes damage over time, and heals nearby undead. Imagine multiple areas of the Dead Wastes covering the battlefield!
Additionally, Balthazar can activate his "Spectral Aspect" when injured, increasing his damage resistances and allowing him to fly. These abilities make him a formidable opponent, especially if fought in the Shadowfell. Defeating him early is highly recommended.
6. Cazador Szarr: Vampiric Swarm
Cazador's fight in Act Three is already challenging. His Legendary Action, "Vampiric Swarm," makes it even tougher. When hit, Cazador summons a cloud of bats that ram into his attacker and nearby allies.
This swarm knocks targets back, potentially off the platform, deals piercing damage, and heals Cazador each round. Even in a late-game act full of tough fights, this Legendary Action stands out as a major threat.
7. Mystic Carrion: Torrential Undeath
Mystic Carrion's Legendary Action, "Torrential Undeath," is equally deadly. When he or his underlings take damage, he sends forth a cloud of necrotic energy that affects all non-undead it passes through.
This cloud inflicts vulnerability to all damage for one turn and frightens players. Combined with the high damage output of his mummy servants and his Explosive Cloudkill spell, this can quickly lead to a party wipe. Furthermore, the cloud buffs undead creatures, making them even more resilient. Are you prepared for this mummy lord's onslaught?
8. Inquisitor W'wargaz: Mind-Claws Of Tu'Narath
For an early-game fight, Inquisitor W'wargaz is surprisingly deadly. His Legendary Action, "Mind-Claws of Tu'Narath," summons psychic blades whenever he or an ally is damaged.
W'wargaz can summon several Mind-Claws per round, quickly overwhelming the party. These blades are fast, take opportunity attacks, and cannot be shoved or thrown. They also buff W'wargaz when they hit, making this encounter a nightmare for unprepared parties. Reaching at least level five is recommended before attempting this fight on Honour Mode.
9. Sarevok Anchev: Murderous Retort
Sarevok Anchev, appearing in Act Three, is a formidable foe. His Legendary Action, "Murderous Retort," allows him to teleport to an attacker and immediately attack them, putting ranged builds at a severe disadvantage.
If Sarevok's passive ability, Deathbringer's Legacy, is active, he will attack four times instead of one. This combo is incredibly powerful and can down even high-level characters if Sarevok rolls high damage. Prepare for a brutal and relentless assault.
10. Bhaal: Godly Intervention Through Bhaal's Edict
Bhaal's influence is felt strongly in Act Three, and his Legendary Action, "Godly Intervention Through Bhaal's Edict," is arguably the deadliest in the game. At the beginning of each round, Bhaal buffs Orin and curses a character with Bhaal's Edict.
This action sentences a character to death at the end of their next turn unless they kill another creature directly. This can force players to make difficult choices, potentially sacrificing allies to survive. It's a fearsome power that demands careful planning and ruthless decision-making.
Understanding and preparing for these Legendary Actions is essential for surviving Baldur's Gate 3's Honour Mode. Each action presents unique challenges that require strategic thinking and tactical execution to overcome. Good luck, adventurers!